First Exploration Events were added in [Patch 1.2]. A sound is played once you spot an object of an event, making it a bit easier to not miss stumbling on to it.
Idea behind the Events
"There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring."
How many events
John Carver: "We will be launching this patch (1.2) with (5) different exploration events but will be making an effort to push a handful of new ones in subsequent patches."
Where and when they spawn
- Events do not spawn on either a town, pclaim, or the starting town. They appear when the season changes and they will remain on the map until a player has collected the related items.
You'll need to make a flint axe to chip it, if you don't have an axe/pickaxe on you already.
You receive Obsidians.
You can collect gold from the pot at the end of the rainbow to receive Golden Eggs.