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Salem: The Crafting MMO

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Trespassing

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Trespassing icon.png Trespassing
"Grants the ability to enter, open, or otherwise examine items and objects of Homesteaded property"
Requirements:
Skill(s) required:
Proficiencie(s) required:
2000 Cloak & Dagger icon.png Cloak & Dagger
1400 Faith & Wisdom icon.png Faith & Wisdom
2000 Law & Lore icon.png Law & Lore
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:
None

In-Game Text

"All hope abandon, ye who enter here."

– Dante Alighieri, The Divine Comedy, Inferno, Canto III

It comes at times to pass that the letter of the law and directest route happen not to coincide. Unto those unconcerned with coincidence Trespassing grants the ability to enter, open, or otherwise examine items and objects of Homesteaded property.

About

To trespass you must first activate Criminal Acts icon.png Criminal Acts on the Adventure icon.png Adventure menu. Only the act of trespassing on another pilgrims claim leaves a Scent, checking out another pilgrims inventory, like for instance through their Leanto, is safe from lingering evidence.


WARNING! Trespassing will leave a Scent that could have consequences!
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