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Contents


Adding Items

Foraged Items

These are any items not used directly but are used as materials in crafting recipes.


Unknown Item icon.png Contributing
Where found:
Weight: 0.5kg
Required by: Objects
None
Structures
None
Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Where found - This field is entered manually. Separate multiple entries with a comma.
For Example: Where found=Grassland, Autumnal
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
Code:
{{Foraged
| Where found=
| Weight=
}}
|}
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Crafted Items

These are any crafted items not used directly but are used as materials in other crafting recipes.


Unknown Item icon.png Contributing
Skill(s) required: None
Object(s) required:
Weight: 0,2kg
Required by: Objects
None
Structures
None
Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Skills required - Automatically generated. If a skill is missing then go to the skills page and add the missing item to the 'Unlocks=' section.
  • Objects required - List any objects required such as materials and tools. Each object must be entered with an amount and each separate item should be separated with a comma.
For Example: Objects required=Board;10, Hay;15
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
Code:
{{Crafted
| Objects required=
| Weight=
}}
|}
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Alternative Acquisition

Craftable

Sometimes there are items that you can forage but you also be able to craft this item. Then add this template after the Forage template.


Unknown Item icon.png Contributing
Where found:
Weight: 0.5kg
Required by: Objects
None
Structures
None
Produce:
Skill(s) Required: None
Object(s) Required:
Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Where found - This field is entered manually. Separate multiple entries with a comma.
For Example: Where found=Grassland, Autumnal
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • Objects required - Alternative Objects where to craft the item. Each object must be entered with an amount and each separate item should be separated with a comma.
For Example: Objects required=Gardening Pot;1
Code:
{{Foraged
| Where found=
| Weight=
}}
{{Craftable
| Objects required=
}}
|}
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AddCraft

Sometimes there are items that you can craft but you can get it in alternative way like on a stall or shop or forage, then use these template to define the alternative acquisition.


Unknown Item icon.png Contributing
Skill(s) required: None
Object(s) required:
Weight: 0,2kg
Required by: Objects
None
Structures
None
 Contained in:
Object(s) Required:
Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Skills required - Automatically generated. If a skill is missing then go to the skills page and add the missing item to the 'Unlocks=' section.
  • Objects required - List any objects required such as materials and tools. Each object must be entered with an amount and each separate item should be separated with a comma.
For Example: Objects required=Board;10, Hay;15
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • Titel - Default Titel is "Alternative Acquisition", but you can choose another Titel.
For Example: Titel=Contained in
  • Count - If there are more alternative ways, you can add it more than once with the Count variable. If is only one alternative way, just leave it blank.
  • Objects required - Alternative Objects where to acquire the item. Each object must be entered with an amount and each separate item should be separated with a comma.
For Example: Objects required=Harvest Pack;1, Stalls;1
Code:
{{Crafted
| Objects required=
| Weight=
}}
{{AddCraft
| Count=
| Objects required=
}}
|}
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Adding Foods

Following Food Templates you can use after Template:Crafted or Template:Foraged :

Foraged Food

Any food item that is not crafted.
Used Templates: Template:Foraged + Template:SpecialFood


Unknown Item icon.png Contributing
Where found:
Weight: 0,5kg
Required by: Objects
None
Structures
None
Healing:
Blood Phlegm Yellow Black
Heal: 1 2 3 4
Heal Uses: 1
Gluttony:
Blood Phlegm Yellow Black
Gluttony Min: 1 2 3 4
Gluttony Max: 5 6 7 8
Full and Fed Up for: 1:23
Food Groups: Fruit Food icon.png Fruit Food
ReducesFruit Food icon.pngFruit Food by 50% with 50% chance


Breakdown:
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Where found - This field is entered manually. Separate multiple entries with a comma.
For Example: Where found=Grassland, Autumnal
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • For the right Food-Template you can choose following:
Food - For all Food that can't be gluttonied.
SpecialFood - This template should use for all foods which are meant for Gluttony but don't have a variable ingredient.
VariableFoodX - This tamplates should use for all recipes in the game which include a Variable ingredient. The X is for the Foodgroup of the Variable ingredients.
For Example: VariableFoodGreens
  • Heals - This field is entered manually. Enter all 4 values separated by commas. Decimal places are allowed.
For Example: Heals=1,2,3,4
  • Gluttony values - These fields are entered manually. For each Blood, Phlegm, Yellow and Black fill out the minimum and maximum humour gains. Decimal places are allowed.
For Example: Min Phlegm=2.5
  • Full And Fed Up - This field represents the base amount of time glutting this food will add to your Full and Fed up debuff timer.
  • Food Groups - Enter the name of the Food Group.
  • Reduces x by y - This field is the list of reducing modifiers a food can give towards certain food categories. Fill out the Food Group, the reduce value and the chance to reduce.
For Example: FoodReduce1=Fruit Food %Reduce1=50 %ChanceReduce1=50
  • Restore x by y - This field is the list of restoring modifiers a food can give towards certain food categories. Fill out the Food Group, the reduce value and the chance to reduce.
Code:
{{Foraged
| Where found=
| Weight=
}}
{{SpecialFood
| Heals=
| Uses=
| Min Blood= | Max Blood=
| Min Phlegm= | Max Phlegm=
| Min Yellow Bile= | Max Yellow Bile=
| Min Black Bile= | Max Black Bile=
| Gluttony Time=
| Food Groups=
| FoodReduce1= | %Reduce1= | %ChanceReduce1=
| FoodReduce2= | %Reduce2= | %ChanceReduce2=
| FoodReduce3= | %Reduce3= | %ChanceReduce3=
| FoodRestore1= |%Restore1= |%ChanceRestore1=
| FoodRestore2= |%Restore2= |%ChanceRestore2=
| FoodRestore3= |%Restore3= |%ChanceRestore3=
}}
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Crafted Food

Any food item that is crafted.
Used Templates: Template:Crafted + Template:VariableFoodMushrooms


Unknown Item icon.png Contributing
Skill(s) required: None
Object(s) required:
Weight: 0,3kg
Required by: Objects
None
Structures
None
Healing:
Blood Phlegm Yellow Black
Heal: 7.5 7.5 7.5 7.5
Heal Uses: 3
Gluttony:
Blood Phlegm Yellow Black
Gluttony Min: 36 36 36 36
Gluttony Max: 46 46 46 46
Full and Fed Up for: 3:00
Food Groups: Mushrooms icon.png Mushrooms
ReducesMushrooms icon.pngMushrooms by 25% with 15% chance
Variable Mushrooms Gluttony Values:
Blood Phlegm Yellow Black
Toadstool Min: 48.6 18 18 18
Toadstool Max: 62.1 23 23 23
Lavender Blewit Min: 18 46.8 18 18
Lavender Blewit Max: 23 59.8 23 23
Morel Min: 18 18 48.6 18
Morel Max: 23 23 62.1 23
Witch's Hat Min: 18 18 18 48.6
Witch's Hat Max: 23 23 23 62.1
Lobster Mushroom Min: 45 18 45 18
Lobster Mushroom Max: 57.5 23 57.5 23
Sugar Caps Min: 18 45 18 45
Sugar Caps Max: 23 57.5 23 57.5
Spooky Redcap Min: 57.6 18 18 57.6
Spooky Redcap Max: 73.6 23 23 73.6


Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Skills required - Automatically generated. If a skill is missing then go to the skills page and add the missing item to the 'Unlocks=' section.
  • Objects required - This field is entered manually and MUST include amounts separated with a ; as in the example below. Separate multiple entries with a comma.
For Example: Objects required=Branch;1, Blackberries;2
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • For the right Food-Template you can choose following:
Food - For all Food that can't be gluttonied.
SpecialFood - This template should use for all foods which are meant for Gluttony but don't have a variable ingredient.
VariableFoodX - This tamplates should use for all recipes in the game which include a Variable ingredient. The X is for the Foodgroup of the Variable ingredients.
For Example: VariableFoodGreens
  • Heals - This field is entered manually. Enter all 4 values separated by commas. Decimal places are allowed.
For Example: Heals=1,2,3,4
  • Gluttony values - These fields are entered manually. For each Blood, Phlegm, Yellow and Black fill out the minimum and maximum humour gains. Decimal places are allowed.
For Example: Min Phlegm=2.5
  • Full And Fed Up - This field represents the base amount of time glutting this food will add to your Full and Fed up debuff timer.
  • Food Groups - Enter the name of the Food Group.
  • Reduces x by y - This field is the list of reducing modifiers a food can give towards certain food categories. Fill out the Food Group, the reduce value and the chance to reduce.
For Example: FoodReduce1=Fruit Food %Reduce1=50 %ChanceReduce1=50
  • Restore x by y - This field is the list of restoring modifiers a food can give towards certain food categories. Fill out the Food Group, the reduce value and the chance to reduce.
Code:
{{Crafted
| Objects required=
| Weight=
}}
{{VariableFoodX
| Heals=
| Uses=
| Min Blood= | Max Blood=
| Min Phlegm= | Max Phlegm=
| Min Yellow Bile= | Max Yellow Bile=
| Min Black Bile= | Max Black Bile=
| Gluttony Time=
| Food Groups=
| FoodReduce1= | %Reduce1= | %ChanceReduce1=
| FoodReduce2= | %Reduce2= | %ChanceReduce2=
| FoodReduce3= | %Reduce3= | %ChanceReduce3=
| FoodRestore1= |%Restore1= |%ChanceRestore1=
| FoodRestore2= |%Restore2= |%ChanceRestore2=
| FoodRestore3= |%Restore3= |%ChanceRestore3=
}}
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Adding Inspirationals

Following Inspirational Templates you can use after Template:Crafted or Template:Foraged :

Foraged Inspirational

Any inspirational item that is not crafted.
Used Templates: Template:Foraged + Template:Inspirational


Unknown Item icon.png Contributing
Where found:
Weight: 0,1kg
Required by: Objects
None
Structures
None
Proficiencies:
Proficiencie(s) gained:
1000 Arts & Crafts icon.png Arts & Crafts
2000 Cloak & Dagger icon.png Cloak & Dagger
3000 Faith & Wisdom icon.png Faith & Wisdom
4000 Flora & Fauna icon.png Flora & Fauna
5000 Hammer & Nail icon.png Hammer & Nail
Inspiration Required: 15000
Uses: 2
Inspiration Efficiency:
0.0667 Arts & Crafts icon.png Arts & Crafts
0.1333 Cloak & Dagger icon.png Cloak & Dagger
0.2 Faith & Wisdom icon.png Faith & Wisdom
0.2667 Flora & Fauna icon.png Flora & Fauna
0.3333 Hammer & Nail icon.png Hammer & Nail


Breakdown:
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Where found - This field is entered manually. Separate multiple entries with a comma.
For Example: Where found=Badlands, Coniferous
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • Proficiency values - These fields are entered manually. Enter the value for each proficiency that the inspirational gives. Leave blank any proficiencies that the inspirational does not give.
For Example: Arts & Crafts=100
Code:
{{Foraged
| Where found=
| Weight=
}}
{{Inspirational
| Arts & Crafts=
| Cloak & Dagger=
| Faith & Wisdom=
| Flora & Fauna =
| Hammer & Nail=
| Herbs & Sprouts=
| Hunting & Hideworking=
| Law & Lore=
| Mines & Mountains=
| Sparks & Embers=
| Stocks & Cultivars=
| Sugar & Spice=
| Thread & Needle=
| Natural Philosophy=
| Perennial Philosophy=
| Uses=
}}
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Crafted Inspirational

Any inspirational item that is crafted.
Used Templates: Template:Crafted + Template:Inspirational


Unknown Item icon.png Contributing
Skill(s) required: None
Object(s) required:
Weight: 0,7kg
Required by: Objects
None
Structures
None
Proficiencies:
Proficiencie(s) gained:
1000 Arts & Crafts icon.png Arts & Crafts
2000 Cloak & Dagger icon.png Cloak & Dagger
3000 Faith & Wisdom icon.png Faith & Wisdom
4000 Flora & Fauna icon.png Flora & Fauna
5000 Hammer & Nail icon.png Hammer & Nail
Inspiration Required: 15000
Uses: 3
Inspiration Efficiency:
0.0667 Arts & Crafts icon.png Arts & Crafts
0.1333 Cloak & Dagger icon.png Cloak & Dagger
0.2 Faith & Wisdom icon.png Faith & Wisdom
0.2667 Flora & Fauna icon.png Flora & Fauna
0.3333 Hammer & Nail icon.png Hammer & Nail


Breakdown
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Skills required - Automatically generated. If a skill is missing then go to the skills page and add the missing item to the 'Unlocks=' section.
  • Objects required - This field is entered manually and MUST include amounts separated with a ; as in the example below. Separate multiple entries with a comma.
For Example: Objects required=Branch;1, Blackberries;2
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • Proficiency values - These fields are entered manually. Enter the value for each proficiency that the inspirational gives. Leave blank any proficiencies that the inspirational does not give.
For Example: Hunting & Gathering=600
Code:
{{Crafted
| Objects required=
| Weight=
}}
{{Inspirational
| Arts & Crafts=
| Cloak & Dagger=
| Faith & Wisdom=
| Flora & Fauna =
| Hammer & Nail=
| Herbs & Sprouts=
| Hunting & Hideworking=
| Law & Lore=
| Mines & Mountains=
| Sparks & Embers=
| Stocks & Cultivars=
| Sugar & Spice=
| Thread & Needle=
| Natural Philosophy=
| Perennial Philosophy=
| Uses=
}}
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Adding Artifacts

Following Artifact Templates you can use after Template:Crafted or Template:Foraged :

Foraged Inspirational Artifact

Any inspirational artifact item that is not crafted.
Used Templates: Template:Foraged + Template:Inspirational Artifact


Unknown Item icon.png Contributing
Where found:
Weight: 0,1kg
Required by: Objects
None
Structures
None
Proficiencies:
Proficiencie(s) gained:
1000 Arts & Crafts icon.png Arts & Crafts
2000 Hammer & Nail icon.png Hammer & Nail
3000 Mines & Mountains icon.png Mines & Mountains
Inspiration Required: 6000
Uses: 3
Inspiration Efficiency:
0.1667 Arts & Crafts icon.png Arts & Crafts
0.3333 Hammer & Nail icon.png Hammer & Nail
0.5 Mines & Mountains icon.png Mines & Mountains
Artifact:
Difficulty: 20 to 10
Proficiency Type:
When Slotted:
20 Affluence
10 Feasting
Breakdown:
  • The item name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Where found - This field is entered manually. Separate multiple entries with a comma.
For Example: Where found=Badlands, Coniferous
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
  • Proficiency values - These fields are entered manually. Enter the value for each proficiency that the inspirational gives. Leave blank any proficiencies that the inspirational does not give.
For Example: Arts & Crafts=100
  • Artifact values - These fields are entered manually. Enter the value for Difficulty, Profiency Type and for each artifact type. Leave blank any artifact type value that the artifact item does not give.
For Example: Difficulty=20 to 10 , Proficiency Type=Hammer & Nail , Affluence=20
Code:
{{Foraged
| Where found=
| Weight=
}}
{{Inspirational Artifact 
| Arts & Crafts=
| Cloak & Dagger=
| Faith & Wisdom=
| Flora & Fauna=
| Hammer & Nail=
| Herbs & Sprouts=
| Hunting & Hideworking=
| Law & Lore=
| Mines & Mountains=
| Sparks & Embers=
| Stocks & Cultivars=
| Sugar & Spice=
| Thread & Needle=
| Natural Philosophy=
| Perennial Philosophy=
| Uses=
| Inspiration
| Difficulty=
| Proficiency Type=
| Affluence=
| Alloying=
| Blunt Defence=
| Blunt Power=
| Common Combat Defence=
| Common Combat Power=
| Criminality=
| Feasting=
| Feral Defence=
| Impact Defence=
| Impact Power=
| Mining=
| Piercing Defence=
| Piercing Power=
| Productivity=
| Rummaging=
| Soil Digging=
| Spellpower=
| Weaving=
| Woodworking=
| Pockets=
| Slots=
}}
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Adding Structures

Structures

Anything that is found in the build menu in-game.


Unknown Item icon.png Contributing
Skill(s) required: None
Size: unknown
Object(s) required:
Needs lighting?: Yes
Move/Destroy:
Liftable?: Only when empty.
Hit points: 100
Soak value: 50
Repaired with: unknown
Required by:
Required by: None
Breakdown
  • The structure name and icon is automatically generated from the page name so make sure the page name is correct before starting.
  • Skills required - Automatically generated. If a skill is missing then go to the skills page and add the missing item to the 'Unlocks=' section.
  • Objects required - List any objects required such as materials and tools. Each object must be entered with an amount and each separate item should be separated with a comma.
For Example: Objects required=Board;10, Hay;15
  • Needs lighting? - Enter 'Yes' if the structure requires lighting by Tinder Drill, Flint & Steel or Torch. Otherwise enter 'No' or leave blank (defaults to 'No').
For Example: Needs lighting?=Yes
  • Liftable? - If the structure can be lifted at any time enter 'Yes'. If the structure can only be lifted when empty then enter 'Only when empty'. If the structure can never be lifted enter 'No' or leave blank (defaults to 'No').
For Example: Liftable?=Only when empty
  • Hit points - Enter the amount of hit points the structure has. Leave blank if unknown and use the structures talk page to work with the community to figure out the hit point value.
For Example: Hit points=100
  • Soak value
Enter the soak value of the structure. Leave blank if unknown and use the structures talk page to work with the community to figure out the soak value.
For Example: Soak value=50
  • Required by - Automatically generated. If an item is missing then go to that items page and add the missing item to the 'Objects required=' section.
Code:
{{Structure
| Objects required=
| Needs lighting?=
| Liftable?=
| Hit points=
| Soak value=
}}
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Other How To

How to find game icons

Find an icon through the forum function, see [How To: Images in Trade Posts] for more informations.
If you right click the graphic in forum and choose "Show picture", you see how it is stored at the API Page.
Per Example: [http://api.salemthegame.com/mt/r/gfx/invobjs/frostedweb]

It's the same structure like in .salem directory in your home directory and so you can find an icon in this way too.
Just look into: C:\Users\username\.salem\cache\res\gfx\invobjs\
You can sort by date, find the name of last new items and set it in Path of API like above.

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