Agriculture/Crop Growth and Rotation
Crop Growth and Rotation
A field has four influence bars that affect the type of products produced. When the field is harvested, one bar increases by 5 points times the influence percentage. (The increase is less if you have not yet learned the Three-field System skill.) The other three bars are reduced by 5 points.
For example, the field
has had its influence bars raised by growing cabbage, grains, and cotton. Higher tier products can be obtained on this field: either tier 2 Cabbage or Cereal or tier 3 Cotton, Tobacco, Pumpkin, or Corn. The relevant influence bars for each type of crop are as follows.
Crop Tiered products from Gives to Cabbage 3 4 1 Ear of Cereal 4 1 2 Cotton 1 2 3 Pumpkin 2 3 4 Corn 1 3 2 Potato 3 4 1 Tobacco 1 2 3
One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop. For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.
Fields will produce higher tier crops as the influence bars get high enough. The following is a table of the various tiers of crops.
The type of product produced by a field is determined by the sum of the two relevant bars:
- if the sum is between 0 and 50 the field produces all tier 1 products.
- if the sum is between 50 and 100 the field produces both tier 1 and tier 2 products.
- if the sum is between 100 and 150 the field produces tier 2 products.
- if the sum is between 150 and 200, the field produces both tier 2 and tier 3 products.
If the sum is below 150, then the tier 2 product is in the same order on the two tables. For example, a field with the first bar at 100 and the second at 0 could produce Indian Cotton, while a field with the first bar at 0 and the second at 100 could produce Egyptian Cotton. If the sum is above 150, then the lower of the two influence bars determines the type of tier 2 product. For example, a field with the first bar at 95 and the second bar at 80 could produce a mixture of Sea Island Cotton and Egyptian Cotton.
The base growth time are as follows:
Plant Type Base Cabbage 3 Days Corn 3 Days Cotton 4 Days Ear of Cereals 3 Days Potato 4 ½ Days Pumpkin 8 Days Tobacco ? Days
This table shows a way to get Tier 3 crops (Wanted Result) while getting particular Tier 2 products (2nd Rotation). In this case you want the second crop to actually use influence bar raised by first crop, in order to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.
Wanted Result 1st Rotation 2nd Rotation Cabbage Cotton Pumpkin (Sugar Treat, Connecticut Field, Harvest Moon) Cotton Cabbage Ear of Cereals (Ear of Barley) Cabbage Corn (White Corn) Ear of Cereal Pumpkin Cabbage (Head of White Cabbage) Pumpkin Ear of Cereals Cotton (Egyptian Cotton) Corn Cotton (Egyptian Cotton) Cotton Corn (Blue Corn) Corn Cabbage Cotton (Indian Cotton) Cotton Cabbage (Head of Green Cabbage)
The highlight around each crop is to indercate which bile it is alined to, red-blood, blue-phlem, yellow-Ybile, black-Bbile. Cotten has a purple highlight since it looks odd without one.
How to use
Lets say you wanted to grow teir 3 cabbage. Find it on the table and look to see which two teir 1 crops are touching its position. For cabbage that is Cotton and pumpkin. Thus you need the third (cotton) and fourth (pumpkin) bars to be filled to get teir 3 cabbage. If the cotton bar is higher then you will get green cabbage as well as the red. Ig the pumpkin bar is higher then you will get white cabbage as well as red.
Another Crop Table, updated by Murphy [http://forum.salemthegame.com/viewtopic.php?f=5&t=1603&p=224424#p224424]